I am trying to draw a line on an UIView with an UIBezierpath. I think I am missing something, but wasn't able to find it out.
Here is my code:
// Code for touch recognition
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = false
if let touch = touches.first as? UITouch? {
lastPoint = (touch?.location(in: fullview))!
//print(lastPoint)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = true
if let touch = touches.first as? UITouch? {
let currentPoint = touch?.location(in: fullview)
drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint!)
lastPoint = currentPoint!
//print(lastPoint)
//print("touch moved")
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if !swiped {
drawLineFrom(fromPoint: lastPoint, toPoint: lastPoint)
}
//print("touch ended")
}
//code for drawing
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint){
UIGraphicsBeginImageContext(fullview.frame.size)
let context = UIGraphicsGetCurrentContext()
let aPath = UIBezierPath()
//aPath.move(to: fromPoint)
//aPath.addLine(to: toPoint)
aPath.lineWidth=10.0
aPath.lineJoinStyle = .round
aPath.move(to: CGPoint(x:15,y:15))
aPath.addLine(to: CGPoint(x:80,y:80))
aPath.addClip()
aPath.close()
UIColor.green.set()
aPath.stroke()
//print("drawline")
//print("Frompoint = ",fromPoint)
//print("topoint = ",toPoint)
/* context?.setLineCap(.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(.normal)
context?.beginPath()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.closePath()
context?.strokePath()*/
//let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
fullview.setNeedsDisplay()
}
As you can see, I tried it also with the context, but it wasn't working too.