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I am currently going through some game cross-platform frameworks and I really like the sound and look for CocosSharp.

However I haven't been able to find out if it is possible to use device camera in the game itself. In my case I would like to use whatever the device camera is seeing to project as a background to my game.

Is this possible with CocosSharp? If so, would anyone be able to point me to a code snippet / which class to work with?

Jakub Holovsky
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