So I get this error when I select Debug and Win32 for my configuration but the software itself came with this settings:
Severity Code Description Project File Line Category Source Suppression State Tool
Error LNK1112 module machine type 'x64' conflicts with target machine type 'X86' renderdoc
C:\Users\mona\playing-for-data\renderdoc\renderdoc\IlmImf.lib(IlmImf.dll) 1 fatal Build
And when I build with x64 and Debug I get this error:
Severity Code Description Project File Line Category Source Suppression State Tool
Error LNK1181 cannot open input file 'C:\Users\mona\playing-for-data\renderdoc\renderdoc\driver\shaders\spirv\x64\Debug\PpTokens.obj' renderdoc C:\Users\mona\playing-for-data\renderdoc\renderdoc\LINK 1 fatal Build
I am not sure how this could be fixed. My assumption is Win32 Debug should also work on a 64 bit machine as well.
Here's the original code: https://bitbucket.org/visinf/projects-2016-playing-for-data
Could having built the OpenEXR with x64 Visual Studio have caused this using CMake?