I have a basic question which i am not able to figure out. Can any one help me to understand how scale and rotation is calculated from the transformation matrix (in nvidia scenix graph).
For example i have a matrix:
{
1 , 0.5 , 0.5 , 100
0.5, 1 , 0.5 , 20
0.5, 0.5 , 1 , 30
0, 0 , 0, 1
}
From above matrix i know that translation is 100,20,30 and centre is 0,0,0. I am not sure of scaling and rotation.
Thanks