My case it this:
function s () {
this.funcs = [];
this.funcs.addF = function (str) {
/* this will push a function to the funcs array, which uses getCoordX() and getPixelY() */
this.push (Function("pixelX", "var x = getCoordX(pixelX); var f = " + str + "; return getPixelY(f);"));
}
function getCoordX(a){
return 0;
}
function getPixelY(a){
return 0;
}
}
As you can see, in that array I'm adding functions that are created from strings, and those functions need do use getCoordX() and getPixelY(), which are in the s() object. When I try to access them it gives this error: Uncaught ReferenceError: getCoordX is not defined.
What should I do to make it work? Please help.
Edit 2
How i would use this code:
function s () {
this.funcs = [];
this.funcs.addF = function (str) {
/* this will push a function to the funcs array, which uses getCoordX() and getPixelY() */
this.push (Function("pixelX", "var x = getCoordX(pixelX); var f = " + str + "; return getPixelY(f);"));
}
this.drawCanvas = function() {
//some code goes here
this.drawGraph(c);
}
this.drawGraph = function (c) {
c.lineWidth = 2;
var cnt = 0; //count how many pixels have been rendered
for(var i = this.limitLeft; i < this.limitRight; i+= this.pixelwidth) {
for(var u = 0; u < this.funcs.length; u++) {
var f = this.funcs[u];
//some if statements go here
}
}
}
function getCoordX(a){
return 0;
}
function getPixelY(a){
return 0;
}
}
var canvas = document.createElement("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.id = "canvas";
document.body.appendChild(canvas);
var c = new Canvas("canvas");
c.funcs.addF("2*x");
c.drawCanvas();