I am writing an application that draws rectangles on a HTML canvas using the fillRect function. I currently track the movement of the mouse and detect when the mouse pointer hovers over a rectangle to highlight it:
This is how I am currently detecting collision which works great.
//boxes2 is my array of rectangles
var l = boxes2.length;
for (var i = l - 1; i >= 0; i--) {
if (mouseX >= boxes2[i].x && mouseX <= (boxes2[i].x + boxes2[i].w ) &&
mouseY >= boxes2[i].y && mouseY <= (boxes2[i].y + boxes2[i].h )) {
selectedBoxNum = i;
}
}
My problem is that this hover detection no longer works well after zooming in/out as the actual bounds of the rectangles desync from their values in my rectangle array.
var currentZoomValue = 1;
function myOnMouseWheel(event) {
event.preventDefault();
// Normalize wheel to +1 or -1.
var wheel = event.wheelDelta / 120;
if (wheel == 1) {
zoom = 1.1;
}
else {
zoom = .9;
}
currentZoomValue = currentZoomValue * zoom
canvas.style.transform = "scale(" + currentZoomValue + ")";
}
What I have tried:
Scaling the values in the array as I zoom in/out so that the rectangle bounds will stay in sync
This will not work for me because the scale function is stretching my canvas to make the rectangles look bigger. If I also actually make them bigger, they will be doubly enlarged and outpace the zoom of my canvas background.
Compensating my hover detection based upon my current zoom level
I have tried something like:
if (mouseX >= boxes2[i].x && mouseX <= (boxes2[i].x + (boxes2[i].w * currentZoomValue) ) &&
mouseY >= boxes2[i].y && mouseY <= (boxes2[i].y + (boxes2[i].h * currentZoomValue) )) {
selectedBoxNum = i;
}
My attempts at this do not work because while the rectangle height and width do scale in an easily predictable way, the x,y coordinates do not. When zooming in, the rectangles will radiate out from the center so some rectangles will gain x value and other lose based upon their position. I also considered maintaining a second rectangle array that I could use just for hover detection but decided against it for this reason.
A good solution would be to actually scale the rectangle's sizes to give the illusion of zooming, but the rectangles positions on the background image is important, and this technique will not affect the background.