Suppose I need to overload global ::operator new()
for storing extra data with each allocated object. So basically it would work this way:
- for each call to global
::operator new()
it will take the object size passed and add the size of extra data - it will allocate a memory block of size deduced at previous step
- it will offset the pointer to the part of the block not occupied with extra data and return that offset value to the caller
::operator delete()
will do the same in reverse - shift the pointer, access extra data, deallocate memory.
Now the question is how do I allocate memory? Of course I can call malloc()
or some platform-specific function (that's how it is usually done). But normally when I need to allocate raw memory in C++ I call ::operator new()
. Can I call the original ::operator new()
to do the memory allocation from inside my overloaded global ::operator new()
?