It's possible add an image to a cube face without change the base color of this? I've trying this way but the base color turns black.
var loader = new THREE.TextureLoader();
loader.load( './img/arona.png', function ( texture ) {
var geometry = new THREE.BoxGeometry( 8 , 8 , 8 );
var material = new THREE.MeshBasicMaterial( { map: texture, color: 0xBC997A } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
} );
And this is the result:
Thanks in advance.