first of all you must know that every call to findViewById() can waste a big time of your application so you'd better get them once and use them multiple times.
to repeat this code while button is holding you must use below link and use the custom listener this link provides:
Android - Hold Button to Repeat Action
i copy the code for your ease :
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
/**
* A class, that can be used as a TouchListener on any view (e.g. a Button).
* It cyclically runs a clickListener, emulating keyboard-like behaviour. First
* click is fired immediately, next one after the initialInterval, and subsequent
* ones after the normalInterval.
*
* <p>Interval is scheduled after the onClick completes, so it has to run fast.
* If it runs slow, it does not generate skipped onClicks. Can be rewritten to
* achieve this.
*/
public class RepeatListener implements OnTouchListener {
private Handler handler = new Handler();
private int initialInterval;
private final int normalInterval;
private final OnClickListener clickListener;
private Runnable handlerRunnable = new Runnable() {
@Override
public void run() {
handler.postDelayed(this, normalInterval);
clickListener.onClick(downView);
}
};
private View downView;
/**
* @param initialInterval The interval after first click event
* @param normalInterval The interval after second and subsequent click
* events
* @param clickListener The OnClickListener, that will be called
* periodically
*/
public RepeatListener(int initialInterval, int normalInterval,
OnClickListener clickListener) {
if (clickListener == null)
throw new IllegalArgumentException("null runnable");
if (initialInterval < 0 || normalInterval < 0)
throw new IllegalArgumentException("negative interval");
this.initialInterval = initialInterval;
this.normalInterval = normalInterval;
this.clickListener = clickListener;
}
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
handler.removeCallbacks(handlerRunnable);
handler.postDelayed(handlerRunnable, initialInterval);
downView = view;
downView.setPressed(true);
clickListener.onClick(view);
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
handler.removeCallbacks(handlerRunnable);
downView.setPressed(false);
downView = null;
return true;
}
return false;
}
}
and then use it like below in your onCreate() :
View player1 = findViewById(R.id.player1);
View player2 = findViewById(R.id.player2);
button.setOnTouchListener(new RepeatListener(400, 100, new OnClickListener() {
@Override
public void onClick(View view) {
// the code to execute repeatedly
player1.setX(player1.getX() - 30);
player2.setX(player2.getX() + 30);
}
}));
for better code you can define player1 and player2 public (out of your onCreate) then initiate them in onCreate()