I don't mean using a for loop using the keys.
For example if you had an array like:
var fruitArray = ["Apples", "Bananas", "Coconuts"],
curFruit = 0;
You could "iterate" over that using buttons, say you've got a prev/next button and all those buttons do is decrement/increment the curFruit
index.
So if I'm on Bananas, I could get Apples using the prev button using:
fruitArray[0] // Apples
Where the index was at 1 for Bananas but the prev button drops the index by one.
So with an unknown-length object, and not using a numbered-index, how could you do that?
Say it's like this:
var fruitObject = {"Apples":"Red", "Bananas":"Yellow", "Coconuts":"Brown"};
I realize you could have set 0, 1, 2 and the fruit name, but just to show that you don't know what the object key/index might be.
So if I'm on Bananas using
fruitObject.Bananas // yellow
How could I get to Apples using the same decrement idea as the Array?
My question is not about the for in method
I don't know why that's not clear, it was literally the first line in my question.
I think I found a solution anyway though it might not be direct/the most effective way to do it where I'll create a temporary local "look up".
To explain:
Here's an object
var colorObject = {"red":"apple", "blue":"blueberries", "yellow":"banana"};
I don't want to use the for in method to go from left to right complete.
I want to be able to start/keep a current position like I'm at "blue":"berries"
and I can jump to "red":"apple" without knowing what "red":"apple"
is
My current solution in mind is, yes, though ironically I would use the for in method but to create a look up array.
Something like
var tempArray = [];
for (var key in colorObject) {
tempArray.push(key);
}
Then I can navigate the object starting from anywhere using the increment/decrement method.
tempArray[1]
would return "blue" and I could go to "red" by doing tempArray[0]
which is interpreted as
colorObject.blue // blueberries
Edit thanks to the editor for making my question more clear
I did poorly word it so that's on me.