i have a game like the rool the ball game, and in my game i have a gameobject that is a gameManager, in that gameManager i instantiate the ball, what i want to do is, when my ball colides with a power add a material to a math array that is in another script, when i try accessing that script it says that Object is not instantiate, i don't know how to work on this :/.
Here is what i did
public class PowerHit : MonoBehaviour {
MoveBall moveBall;
Renderer rend;
private Material yourMaterial;
// Use this for initialization
void Start () {
moveBall = GameObject.FindWithTag ("Player").GetComponent<MoveBall> ();
rend = moveBall.GetComponent<Renderer> ();
yourMaterial = (Material)Resources.Load("Tennis",typeof(Material));
}
void OnCollisionEnter(Collision other)
{
Debug.Log (moveBall);
if (other.gameObject.tag == "Player") {
moveBall.mats [1] = yourMaterial;
}
}
}
the script that i want to acces is the MoveBall script that is atteched to my ball prefab, my ball prefa has a Player tag.