I have a kha app that runs perfecly on an iPad2 (1024/768px).
When I run the same project on a later iPad Mini with 2048/1516. My coordinates are all half the size, which kinda makes sense.
So when I double all the sizes of my objects and GFX it will work on the iPad mini, but will be too big for iPad2.
I looked into a backbuffer and a renderTarget as explained here: https://www.youtube.com/watch?v=OV1PTo5XSCA
There is also the windowSize option in khafile, which seems to do nothing.
Surface x and y coodinates always seem to come in in real screen coodrdinates of the device.
What is the best way to write a resolution independent app?
Perfect would be a way that is either retina or non-retina, depending on the device, where the code stays the same.