I got the following error when I try to build a VR App to android. I use Unity 5.4.1f1 and I already downloaded Java SE and SDK. I already installed Android 5.0.1 packages, but when I try to build and run on Unity, I got this error:
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:\Program Files\Java\jdk1.8.0_112\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:14, C:\Users\Peno\Desktop\testVR\Temp\StagingArea\android-libraries\gvr-permissionsupport-release\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='24'
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()