Goal: In the browser. User presses mouse button -> A continuous tone plays -> User releases mouse button -> The tone stops.
I can handle the mouse press event, it's the audio part I'm having a difficult time with.
I have looked at the Web Audio API and I can't make heads or tails of it. I can't seem to find a simple user friendly library, piece of code or guide to achieve my goal. There's gotta be some way to do this that doesn't involve me first getting a sound engineering degree. Ideally I'm looking for a library that has code like this:
function playTone(frequencyHz) {
let myGDamnTone = sound engineering mumbo jumbo * frequencyHz;
...
return myGDamnTone;
}
Where I can then simply go:
playTone(441);
If there isn't any such solution out there, I'd like the next best thing. I'm looking for the simplest solution to achieve this goal and by simplest I mean the one that will require as few parameter inputs and lines of code from me as possible.