IStream2::IStream2(char *filename) {
strcpy(fn, filename);
}
Allocates no storage for fn
. strcpy(fn, filename);
invokes undefined behaviour writing into whatever storage fn
points at, and after that all bets are off. The program could do anything.
The right answer is to use std::string
class IStream2 {
private:
std::string fn;
public:
IStream2(const char* filename); // note const. if not modifying a passed rference,
// mark it const. The compiler can make optimizations
// and can catch mistakes for you
// also the function can now receive string literals
const char* get_filename(); // another const this is because a string won't
// easily give you a non const pointer
}; <-- note the added ;
IStream2::IStream2(const char *filename): fn(filename) {
}
const char * IStream2::get_filename() {
return fn.c_str(); // get the char array from the string
}
But I suspect this is an exercise in writing C with Classes, so back into the stone ages we go. This is a LOT more work because we have to manage all of the memory ourselves. For example, We need to observe the Rule of Three. What is The Rule of Three?
Sigh.
class IStream2 {
private:
char* fn;
public:
IStream2(const char* filename); // note const char *
~IStream2(); // need destructor to clean up fn. This means we need to
// comply with the Rule of Three
IStream2(const IStream2 & src); // copy constructor
IStream2 & operator=(IStream2 src); // assignment operator
char* get_filename(); // Note: by returning a non const pointer here we
// allow the caller to tamper with the contents of
// fn and even delete it. This defeats the point
// of declaring fn private, so avoid doing this.
};
IStream2::IStream2(const char *filename) {
fn = new char[strlen(filename) +1]; // allocate storage.
// The +1 is to hold the string's NULL terminator
strcpy(fn, filename);
}
// implement copy constructor
IStream2::IStream2(const IStream2 & src) {
fn = new char[strlen(src.fn) +1];
strcpy(fn, src.fn);
}
// implement destructor
IStream2::~IStream2()
{
delete[] fn;
}
// implement assignment operator. Using Copy And Swap Idiom
IStream2 & IStream2::operator=(IStream2 src)
{
std::swap(fn, src.fn);
return *this;
}
char * IStream2::get_filename() {
return fn;
}
int main()
{
vector<IStream2> istreams;
const char* fn = "file1.txt"; // note const char *. string literals may be
// read-only memory and can't be changed
IStream2 reader2 = IStream2(fn);
istreams.push_back(reader2);
const char* fn2 = "file2.txt"; // and again const char *
IStream2 reader3 = IStream2(fn2);
istreams.push_back(reader3);
cout << istreams[0].get_filename() << endl;
return 0;
}
Since we are wresting with dinosaurs, I won't bother with the Rule of Five and move operations, but see how much more annoying it is to have to do this the wrong way?
More on Copy And Swap Idiom