I've been watching the following pair of videos on how to create a TCP/IP connection : Server and Client What I need to do is create a game (flipcard) in which I send only 2 coordinates for a matrix. Nothing more. Or less.
(the code will follow)
From what I've observed, he closes and reopens the connection, everytime he send a message. It's working. But what do I modify in the code to keep the connection open and detect when a message arrived ?
All my google-searches brought me to these 2 methods:
- I have had luck using the socket object directly (rather than the TCP client). (But I do not want to use sockets)
- Also uses sockets
When I click to start the server
private void bStartServer_Click(object sender, EventArgs e)
{
Thread tcpServerRunThread = new Thread(new ThreadStart(TCPServerRun));
tcpServerRunThread.Start();
}
Server Runs and waits for a connection
private void TCPServerRun()
{
TcpListener tcpListener = new TcpListener(IPAddress.Any, 2016);
tcpListener.Start();
updateUI("Listening");
while (true)
{
TcpClient client = tcpListener.AcceptTcpClient();
updateUI("Connected");
Thread tcpHandlerThread = new Thread(new ParameterizedThreadStart(tcpHandler));
tcpHandlerThread.Start(client);
}
}
I handle my message
private void tcpHandler(object client)
{
TcpListener tcpListener = new TcpListener(IPAddress.Any, 5004);
TcpClient mClient = (TcpClient)client;
NetworkStream stream = mClient.GetStream();
byte[] message = new byte[1024];
stream.Read(message,0, message.Length);
updateUI("New message = " + Encoding.ASCII.GetString(message));
stream.Close();
mClient.Close();
}
NOTE: updateUI
is a function made by him to update a listbox item
Client side - almost like the server side `private void button1_Click(object sender, EventArgs e) { Thread mThread = new Thread(new ThreadStart(ConnectAsClient)); mThread.Start(); }
private void ConnectAsClient()
{
// aici putem inlocui cu adresa de IP dorita
//client.Connect(IPAddress.Parse(textBox.Text), 5004);
client = new TcpClient();
//client.Connect(IPAddress.Parse("127.0.0.1"), 2016); // for when I'm not connected to network
client.Connect(IPAddress.Parse("my_ip_here"), 2016); // for when I am connected to the network
updateUI("connected");
NetworkStream stream = client.GetStream();
string s = "Hello world!";
byte[] message = Encoding.ASCII.GetBytes(s);
stream.Write(message, 0, message.Length);
this.updateUI("Message sent!");
stream.Close();
// client.Close();
}`
If I'm not wrong, everytime he connects again, he creates a new connection, and not open the old one, right? (It's my first time using TCP/IP, learning on my own, so I'd rather not use sockets, if possible)
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Full link to my code (slighty modified from the videos provided at the beginning):