I have a serious problem when using opengl in Qt 5.1.0. My compiler is MinGW 32 bit and I use Windows10 64 bit. I am trying to create a main window containing an OpenGL widget. In this OpenGL widget, I am trying to draw a triangle.
I have downloaded glew1.9.0 (because glew-2.0.0 download gives me an empty lib folder). I have included the static libraries glew32s.lib
(not the dynamic .dll
). I have added #define GLEW_STATIC
and #include <gl/glew.h>
. I have also added the lib path and the information about libraries to link against as well as the include path in my .pro
file.
But still I am getting undefined reference for all functions included in glew.h
. Actually I have noticed that although I am using e.g. glGenBuffers()
, I get a message for __glewGenBuffers()
. Inside gl.glew.h
, I found out that line where glGenBuffers is defined, calls
__glewGenBuffers` which is not yet defined.
1685 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
14376 GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
So, could the problem be that __glewGenBuffers
is called but not defined yet in glew.h
? I mean, am I missing somehting here? I am trying for 2 days now, I have tried everything posted in similar posts but i cannot find the solution.
Here is a small but representative part of the code:
glwidget.cpp:
#define GLEW_STATIC
#include <gl/glew.h>
#include "glwidget.h"
GLWidget::GLWidget(QWidget *parent) :
QGLWidget(parent)
{
}
extern "C" void GLWidget::initializeGL()
{
glewInit();
glClearColor(0, 1, 0, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
GLfloat verts[] =
{
+0.0f, +1.0f,
-1.0f, -1.0f,
+1.0f, -1.0f,
};
GLuint myBufferID;
glGenBuffers(1, &myBufferID);
glBindBuffer(GL_ARRAY_BUFFER, myBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
}
void GLWidget::resizeGL(int w, int h)
{
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
.pro file:
QT += core gui opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = New_Beam
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp \
glwidget.cpp
HEADERS += mainwindow.h \
glwidget.h \
../../../../../Qt/Qt5.3.2/glew-1.9.0/include/GL/glew.h
FORMS += mainwindow.ui
win32: LIBS += -L"C:/Qt/Qt5.3.2/glew-1.9.0/lib" -lglew32s -lopengl32
INCLUDEPATH += C:/Qt/Qt5.3.2/glew-1.9.0/include
DEPENDPATH += C:/Qt/Qt5.3.2/glew-1.9.0/include
The message is:
undefined reference to '__glewGenBuffers'
Same for all glew functions I have used. Any answer is welcome.