I am working on a plugin for an application, where the memory should be allocated by the Application and keep track of it. Hence, memory handles should be obtained from the host application in the form of buffers and later on give them back to the application. Now, I am planning on using STL Vectors and I am wondering what sort of memory allocation does it use internally.
Does it use 'new' and 'delete' functions internally? If so, can I just overload 'new' and 'delete' with my own functions? Or should I create my own template allocator which looks like a difficult job for me since I am not that experienced in creating custom templates.
Any suggestions/sample code are welcome. Memory handles can be obtained from the application like this
void* bufferH = NULL;
bufferH = MemReg()->New_Mem_Handle(size_of_buffer);
MemReg()->Dispose_Mem_Handle(bufferH); //Dispose it