Does anyone know if an end user purchases the Kinect sensor, he can program using it to make own games. Or is the API only for professional game studios?
5 Answers
Link to MSFT SDK
Update:
Just in from ZD.NET "Microsoft readies hobbyist Kinect development kit; promises commercial version later" link
Prior Post
The makers/OEM of the Kinect is PrimeSense. They make both the kinect and an independent devkit. They recently released open source drivers that are compatible with both XBox's Kinect and the smaller DevKit. You might as well get the drivers straight from the source. I'm not sure what value a 3rd party library (openKinect) will offer.
Get the unified Kinect and DevKit drivers here: http://www.openni.org/ Windows and Unix support is available.

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Given that the connection to the Kinect has been broken open, I'd say anyone can write a game that makes use of it.

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the link here : http://groups.google.com/group/openkinect/browse_thread/thread/f1c5316617ea0e8b , has the data, but its binary and I do not have a player – iceman Nov 12 '10 at 01:55
It's worth bearing in mind that the current open drivers are not the official API and SDKs from Microsoft.
When it comes to building games for sale on Xbox, Microsoft have pretty stringent testing for Xbox live indy games, so there's no guarantee that any code you write using the unofficial drivers will be supported.
That said, there's another .NET library for Kinect here.

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Hansel has half on hour show on the subject about the microsoft sdk for kinetic and Kinect Array Microphone. He interviews Dan Fernandez Here is a link to the podcast: http://www.hanselminutes.com/default.aspx?showID=295

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