I'm using SpriteKit
and Swift 3
to create a simple game.
I have an array of Rings/Circles:
mRings = [mRingOne, mRingTwo, mRingThree, mRingFour, mRingFive]
each object in the array has a different color, In some point in the game I want to change the color of each ring, but I have 2 condition for this to happen: 1. a ring should not have the color it had one iteration before. 2. each ring should be in a different color from the others.
for the first condition I did this:
func changeRingsColor(){
var previousColor: UIColor?
for ring in mRings {
previousColor = ring.fillColor
repeat{
ring.fillColor = hexStringToUIColor(hex: mColors[Int(arc4random_uniform(UInt32(5)))])
}while(ring.fillColor.isEqual(previousColor))
}
}
and it is working, however, I couldn't figure out a way to answer the second condition.
In Java
I would probably do something like this:
for (int i=0; i<mRings.length; i++){
for( int j=1; j<mRings.length; j++){
if (ring[i].fillColor == ring[j].fillColor){
generate another color for 'j' ring.
}
}
}
but nothing I tried worked. Hope you guys can help me, Thanks in advance!
btw, mColors
is an array of 5 different colors, from there I pick the colors.