I have a strange behavior with Lambda and timer on Qt 5.7.1. Probably a mistake from me.
I start a connection with a socket and set a timer to check whether it was connected or not after a certain amount of time.
The signal connected of the socket will stop the time.
However, with the following implementation, the timer does not stop even if the connected signal is called.
constructor:
m_connectTimeout.setInterval(5000);
connect(&m_socket, &QLocalSocket::connected, [&]()
{
// this is called first and should stop the timer.
m_connectTimeout.stop();
});
connect(&m_connectTimeout, &QTimer::timeout, [&](){
// this is still called
});
Here is a minimum example with problem reproducible on Qt5.7.1 and Windows 10.
#include <QtCore>
#include <QtNetwork>
#define PIPENAME "testbug"
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QTimer timer;
QLocalSocket socketClient, *socketServer;
QLocalServer server;
timer.setInterval(2000);
QObject::connect(&timer, &QTimer::timeout, [&]
{
qDebug() << "client connection timed out";
timer.stop();
});
QObject::connect(&socketClient, &QLocalSocket::connected, [&]
{
qDebug() << "client connected";
timer.stop();
});
QObject::connect(&server, &QLocalServer::newConnection, [&]
{
qDebug() << "server got connection";
socketServer = server.nextPendingConnection();
});
server.setSocketOptions(QLocalServer::WorldAccessOption);
server.listen(PIPENAME);
qDebug() << "client connecting. . .";
socketClient.connectToServer(PIPENAME, QLocalSocket::ReadWrite);
timer.start();
return a.exec();
}
Output of the program:
client connecting. . .
client connected
server got connection
client connection timed out
I also noticed it's not always reproducible and seems somehow random.