I'm working on this classical feature: choose a file in the browser ("Browse"), let JavaScript resize it (max width / height = 500 pixels) and upload it to server, and then let PHP save it to disk.
Here is what I currently have (based on this other question)
$("#fileupload").change(function(event) {
var file = event.target.files[0];
var reader = new FileReader();
reader.onload = function (readerEvent) {
var image = new Image();
image.onload = function (imageEvent) {
var canvas = document.createElement('canvas'), max_size = 500, width = image.width, height = image.height;
if (width > height) { if (width > max_size) { height *= max_size / width; width = max_size; } }
else { if (height > max_size) { width *= max_size / height; height = max_size; } }
canvas.width = width;
canvas.height = height;
canvas.getContext('2d').drawImage(image, 0, 0, width, height);
var dataUrl = canvas.toDataURL('image/jpeg');
var resizedImage = dataURLToBlob(dataUrl);
$.ajax({type: "POST", url: "index.php", success: function(data, status) { }, data: { content: resizedImage, filename: ?? }});
}
image.src = readerEvent.target.result;
}
reader.readAsDataURL(file);
}
var dataURLToBlob = function(dataURL) {
var BASE64_MARKER = ';base64,';
if (dataURL.indexOf(BASE64_MARKER) == -1) { var parts = dataURL.split(','); var contentType = parts[0].split(':')[1]; var raw = parts[1]; return new Blob([raw], {type: contentType}); }
var parts = dataURL.split(BASE64_MARKER);
var contentType = parts[0].split(':')[1];
var raw = window.atob(parts[1]);
var rawLength = raw.length;
var uInt8Array = new Uint8Array(rawLength);
for (var i = 0; i < rawLength; ++i) { uInt8Array[i] = raw.charCodeAt(i); }
return new Blob([uInt8Array], {type: contentType});
}
<input id="fileupload" type="file">
The PHP part would be:
<?php
if (isset($_POST['content'])) file_put_contents($_POST['filename'], $_POST['content']);
?>
This currently doesn't work, how should I do the AJAX part to make it work (how to send the data + filename)? Should a FormData
be used, if so why and how?