I am in the process of doing "Udemy - Learn to Code in C++ by Developing Your First Game", an unreal engine C++ basic course and in this course you develop a small game where the user tries to guess a word.
The code works great. But i was wanting to add to it. I created the code below and it works great. But it is UGGGGLLLY. And since i am still in the early learning phase I was wanting to start developing the right habits.
So the question is how to make all these If statements go away or condense. If i want to add 50 more words I dont want to have to create 50 more if statements.
I tried to change the ISecret to a FString and use that number to get the number from HIDDEN_WORD[1] but it didn't work as planned.
Here is what I am thinking:
ISecret[1-100] = MyHiddenWord[1-100] = HIDDEN_WORD[1-100]
I know this will not work and I know I have to list out the "words" in the bank, but can i create a word bank and just list all the words in the bank?
int32 ISecret; //This section generates a
srand(time(NULL)); // random number between 1 and 10.
ISecret = rand() % 10, 1;///
const FString HIDDEN_WORD01 = "planet";
const FString HIDDEN_WORD02 = "bait";
const FString HIDDEN_WORD03 = "dog";
const FString HIDDEN_WORD04 = "cat";
const FString HIDDEN_WORD05 = "stream";/// These are the Hidden words
const FString HIDDEN_WORD06 = "taco";
const FString HIDDEN_WORD07 = "ship";
const FString HIDDEN_WORD08 = "balcony";
const FString HIDDEN_WORD09 = "tail";
const FString HIDDEN_WORD10 = "barf";
if (ISecret == 1){MyHiddenWord = HIDDEN_WORD01;}
else if (ISecret == 2){MyHiddenWord = HIDDEN_WORD02;}
else if (ISecret == 3){MyHiddenWord = HIDDEN_WORD03;}// These make is so
else if (ISecret == 4){MyHiddenWord = HIDDEN_WORD04;}//what ever number
else if (ISecret == 5){MyHiddenWord = HIDDEN_WORD05;}//is randomly
else if (ISecret == 6){MyHiddenWord = HIDDEN_WORD06;}//generated that
else if (ISecret == 7){MyHiddenWord = HIDDEN_WORD07;}//the correct
else if (ISecret == 8){MyHiddenWord = HIDDEN_WORD08;}//HIDDEN_WORD
else if (ISecret == 9){MyHiddenWord = HIDDEN_WORD09;}//is chosen.
else if (ISecret == 10){MyHiddenWord = HIDDEN_WORD10;}