Is there any way of testing the UIApplication shortcuts within XCUITests?
I know that in order to test 3d shortcuts in a simulator you need a trackpad with force touch, but I was wondering if I could write tests that test my shortcuts.
Is there any way of testing the UIApplication shortcuts within XCUITests?
I know that in order to test 3d shortcuts in a simulator you need a trackpad with force touch, but I was wondering if I could write tests that test my shortcuts.
Looks like yes! You'll need to expose a private API, though. Exported XCUIElement
header from Facebook's WebDriverAgent here.
Or, if that's the only thing you need, just expose it ala:
@interface XCUIElement (Private)
- (void)forcePress;
@end
And then to force press your icon by going to the springboard and getting your icon element see my answer here.
class Springboard {
// this is another private method you'll need to expose (see linked other answer)
static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")
/// Open the 3d touch menu
class func open3dTouchMenu() {
XCUIApplication().terminate() // this may or may not be necessary depending on your desired function / app state
// Resolve the query for the springboard rather than launching it
springboard.resolve()
// Force delete the app from the springboard
let icon = springboard.icons["MyAppName"]
if icon.exists {
icon.forcePress()
// do something with the menu that comes up
}
}
}
* I have not tested this yet.