The implementation of min function here is done as:
#define min(x, y) ({ \
typeof(x) _min1 = (x); \
typeof(y) _min2 = (y); \
(void) (&_min1 == &_min2); \
_min1 < _min2 ? _min1 : _min2; })
What is the point of the 4th line?
Why do this: (void) (&_min1 == &_min2);
?