I would like to take the world space coordinates of a sphere to screenspace coordinates in order to get the screen space bounds, which I can then use to overlay a div.
Ideally I would like to extend this function to return the height and width of the object, as well as the x & y :
toScreenPosition : function (obj, camera) {
var vector = new THREE.Vector3();
var widthHalf = 0.5*world.renderer.context.canvas.width;
var heightHalf = 0.5*world.renderer.context.canvas.height;
obj.updateMatrixWorld();
vector.setFromMatrixPosition(obj.matrixWorld);
vector.project(camera);
vector.x = ( vector.x * widthHalf ) + widthHalf;
vector.y = - ( vector.y * heightHalf ) + heightHalf;
return {
x: vector.x,
y: vector.y
};
},