I have a set of strings like this:
System.Int32
string
bool[]
List<MyType.MyNestedType>
Dictionary<MyType.MyEnum, List<object>>
I would like to test if those strings are actually source code representations of valid types.
I'm in an environment, that doesn't support Roslyn and incorporating any sort of parser would be difficult. This is why I've tried using System.Type.GetType(string) to figure this out.
However, I'm going down a dirty road, because there are so many edge cases, where I need to modify the input string to represent an AssemblyQualifiedString. E.g. nested type "MyType.MyNestedType" needs to be "MyType+MyNestedType" and generics also have to be figured out the hard way.
Is there any helper method which does this kind of checking in .Net 2.0? I'm working in the Unity game engine, and we don't have any means to switch our system to a more sophisticated environment with available parsers.
Clarification My company has developed a code generation system in Unity, which is not easily changed at this point. The one thing I need to add to it, is the ability to get a list of fields defined in a class (via reflection) and then separate them based on whether they are part of the default runtime assembly or if they are enclosed within #if UNITY_EDITOR preprocessor directives. When those are set, I basically want to handle those fields differently, but reflection alone can't tell me. Therefore I have decided to open my script files, look through the text for such define regions and then check if a field is declared within in them, and if true, put it in a separate FieldInfo[] array.
The one thing fixed and not changeable: All script will be inspected via reflection and a collection of FieldInfo is used to generate new source code elsewhere. I just need to separate that collection into individual ones for runtime vs editor assembly.