#include <iostream>
class A{
public:
A(){std::cout << "basic constructor called \n";};
A(const A& other) {
val = other.x
std::cout << "copy constructor is called \n";
}
A& operator=(const A& other){
val = other.x
std::cout << "\n\nassignment operator " << other.val << "\n\n";
}
~A(){
std::cout << "destructor of value " << val <<" called !!\n";
}
A(int x){
val = x;
std::cout << " A("<<x<<") constructor called \n";
}
int get_val(){
return val;
}
private:
int val;
};
int main(){
// non pointer way
A a;
a = A(1);
std::cout << a.get_val() << std::endl;
a = A(2);
std::cout << a.get_val() << std::endl;
// pointer way
A* ap;
ap = new A(13);
std::cout << ap->get_val() << std::endl;
delete ap;
ap = new A(232);
std::cout << ap->get_val() << std::endl;
delete ap;
return 0;
}
I initially create an object out of default constructor and then assign tmp r-value objects A(x)
to a
. This ends up calling assignment operator
. So in this approach there are 3 steps involved
(non-pointer way)
1) constructor
2) assignment operator
3) destructor
Where as when I use pointer it only requires two step
(pointer way)
1) constructor
2) destructor
My question is should I use non-pointer way to create new classes or should I use pointer way. Because I have been said that I should avoid pointers (I know I could also use shared_ptr here).