More or less the same as whether you would decide to type std::string
or (const
) std::string&
. That is, whether you want to copy the object or to take a reference to it.
std::vector<int> my_vector{ 1, 2, 3, 4, 5 };
int copy = my_vector[ 0 ];
int& reference = my_vector[ 0 ];
++copy;
std::cerr << my_vector[ 0 ] << '\n'; // Outputs '1', since the copy was incremented, not the original object itself
++reference;
std::cerr << my_vector[ 0 ] << '\n'; // Outputs '2', since a reference to the original object was incremented
// For each 'n' in 'my_vector', taken as a copy
for( auto n : my_vector )
{
// The copy ('n') is modified, but the original remains unaffected
n = 123;
}
// For each 'n' in 'my_vector', taken as a reference
for( auto& n : my_vector )
{
// The original is incremented by 42, since 'n' is a reference to it
n += 42;
}
// At this point, 'my_vector' contains '{ 44, 44, 45, 46, 47 }'