I am creating a card game in unity. In that, I need to flip a card in diagonal. I have tried using rotate and translate methods, but unfortunately I was unable to archive the target. I have attached the YouTube link with this thread. Anyone can help me to overcome this issue?
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I have this code for card fliping. You will need to change the numbers of the rotation to rotate it diagonally but it should work for you
IEnumerator FlipCard()
{
yield return StartCoroutine(Constants.CardFlipTime.Tweeng((u) => gameObject.transform.localEulerAngles = new Vector3(0f, u, 0f),0, 90f));//begin the rotation
GetComponent<Image>().sprite = cardFrame;// change the card sprite since it currently not visible
Debug.Log("Rotated 90 deg");
yield return StartCoroutine(Constants.CardFlipTime.Tweeng((u) => gameObject.transform.localEulerAngles = new Vector3(0f, u, 0f), 90, 0f));//finish the rotation
}
And here is the Tweeng function I use to do the smooth lerp of values :
/// <summary>
/// Generic static method for asigning a action to any type
/// </summary>
/// <typeparam name="T"> generic</typeparam>
/// <param name="duration">Method is called on the float and same float is used as the duration</param>
/// <param name="vary">Action to perform over given duration</param>
/// <param name="start">Starting value for the action</param>
/// <param name="stop">End value of the action</param>
/// <returns>null</returns>
public static IEnumerator Tweeng<T>(this float duration, Action<T> vary,T start, T stop)
{
float sT = Time.time;
float eT = sT + duration;
Delegate d;
if (typeof(T) == typeof(float))
d = (Func<float, float, float, float>)Mathf.SmoothStep;
else if (typeof(T) == typeof(Vector3))
d = (Func<Vector3, Vector3, float, Vector3>)Vector3.Lerp;
else if (typeof(T) == typeof(Quaternion))
d = (Func<Quaternion, Quaternion, float, Quaternion>)Quaternion.RotateTowards;
else
throw new ArgumentException("Unexpected type " + typeof(T));
Func<T, T, float, T> step = (Func<T, T, float, T>)d;
while (Time.time < eT)
{
float t = (Time.time - sT) / duration;
vary(step(start, stop, t));
yield return null;
}
vary(stop);
}
you can read more about it and how to use it from this question

Uri Popov
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`FlipNew.Tweeng
(this float, System.Action – Natheem Yousuf Feb 07 '17 at 11:13, T, T)': Extension methods must be defined in a non-generic static class This Error occur.. what is the Class name ?? -
public static class WhatEvernameYouWant{} – Uri Popov Feb 07 '17 at 15:09