In my project I have to use WPF to place a big set of similar user controls(around 2000) on Canvas object. Basically, it's just a set of rectangles, that can change visibility, can be selected and store data object inside.
I add new controls with help of attached property like this:
public static readonly DependencyProperty VisualStaticBlocksProperty =
DependencyProperty.RegisterAttached("VisualStaticBlocks", typeof(ObservableCollection<VisualBlockViewModel>), typeof(BindableBlocksBehaviour),
new UIPropertyMetadata(null, VisualStaticBlocksPropertyChanged));
private static void VisualStaticBlocksPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e)
{
ClickSightView clickSight = source as ClickSightView;
ObservableCollection<VisualBlockViewModel> visualBlocks = e.NewValue as ObservableCollection<VisualBlockViewModel>;
if (clickSight != null && visualBlocks != null)
{
foreach (VisualBlockViewModel visualBlock in visualBlocks)
{
clickSight.StaticBlocksCanvas.Children.Add(new VisualBlockView(visualBlock));
}
}
}
However, it takes a lot of time to build all of them(around 2 seconds). I used a profiler to check that main problem is in LoadBaml() method, which is called in InitializeComponent() method.
As I understand, LoadBaml() is used to parse xaml markup. Is it possible somehow to cache the LoadBaml() result for component and reuse it instead of parse xaml each time I create new control instance?
EDIT: To represent this set of objects visually I have created user control with Canvas on it, and created attached property VisualStaticBlocks to attachblock view models(type VisualBlockViewModel) to this control and insert visual block instances(type VisualBlockView) directly to Canvas.
EDIT2: I've solved the problem by giving up using user controls for this purpose at all. As my controls are quite simple, I used Rectangle() class instead with 3 manually added bindings and 3 manually added events. Of course, there were no InitializeComponent() calls at all.It allowed me to build the set of 2000 rectangles in 200 miliseconds, which is 10 times faster. Anyway, still will be grateful for information if I can clone similar objects without loading BAML each time.