I have a std::multimap variable containing key-value data, and want to transfer it to a remote server over socket.
I known, in Java, we can serialize the object as byte stream and transfer it. However, can I do the same thing in C++? If not, how can I transfer std::multimap data over socket in C++?
Meanwhile, are there some other methods to transfer std::multimap data over socket without serialization, or using 3rd library?
Thanks in advance!