I have found this doc for Vector4
in Unity engine. What do you need a Vector4 for? Also, apart from the x, y, and z
axes, what is the w axis
for?
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http://answers.unity3d.com/questions/59970/what-is-vector3-vector4-etc.html – JamesT Feb 14 '17 at 14:37
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I found this
In OpenGL vertex shaders, what is w, and why do I divide by it?
Thread which explains why the w - component is used in an opengl vertex shader, in unity it should pretty much have the same meaning.

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