Let's have a couple of examples of how foreach
gets compiled.
First, on a regular IEnumerator-returning GetEnumerator:
public class A : IEnumerable
{
public IEnumerator GetEnumerator()
{
throw new NotImplementedException();
}
}
foreach(object o in new A())
{
}
.locals init (class [mscorlib]System.Collections.IEnumerator V_0,
class [mscorlib]System.IDisposable V_1)
IL_0000: newobj instance void Testing.Program/A::.ctor()
IL_0005: call instance class [mscorlib]System.Collections.IEnumerator Testing.Program/A::GetEnumerator()
IL_000a: stloc.0
.try
{
IL_000b: br.s IL_0014
IL_000d: ldloc.0
IL_000e: callvirt instance object [mscorlib]System.Collections.IEnumerator::get_Current()
IL_0013: pop
IL_0014: ldloc.0
IL_0015: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext()
IL_001a: brtrue.s IL_000d
IL_001c: leave.s IL_002f
} // end .try
finally
{
IL_001e: ldloc.0
IL_001f: isinst [mscorlib]System.IDisposable
IL_0024: stloc.1
IL_0025: ldloc.1
IL_0026: brfalse.s IL_002e
IL_0028: ldloc.1
IL_0029: callvirt instance void [mscorlib]System.IDisposable::Dispose()
IL_002e: endfinally
} // end handler
Nothing wondrous here, just calling the methods on IEnumerator. Notice that it also implements IDisposable, hence it uses its pattern.
Next, let's have a value type-returning GetEnumerator:
public class B
{
public BE GetEnumerator()
{
return new BE();
}
public struct BE
{
public object Current {
get {
throw new NotImplementedException();
}
}
public bool MoveNext()
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
}
.locals init (class [mscorlib]System.Collections.IEnumerator V_0,
class [mscorlib]System.IDisposable V_1,
valuetype Testing.Program/B/BE V_2,
object[] V_3,
int32 V_4)
IL_002f: newobj instance void Testing.Program/B::.ctor()
IL_0034: call instance valuetype Testing.Program/B/BE Testing.Program/B::GetEnumerator()
IL_0039: stloc.2
IL_003a: br.s IL_0044
IL_003c: ldloca.s V_2
IL_003e: call instance object Testing.Program/B/BE::get_Current()
IL_0043: pop
IL_0044: ldloca.s V_2
IL_0046: call instance bool Testing.Program/B/BE::MoveNext()
IL_004b: brtrue.s IL_003c
Notice that nothing here has to implement IEnumerable/IEnumerator interfaces. This method is sometimes called duck-typing. This implementation internally stores the enumerator in a variable and then calls the methods on its address (ldloca
). One value type copying happens here, when the enumerator is returned from GetEnumerator.
A third example is almost a completely different thing, foreach
on an array:
foreach(object o in new object[0])
{
}
.locals init (class [mscorlib]System.Collections.IEnumerator V_0,
class [mscorlib]System.IDisposable V_1,
valuetype Testing.Program/B/BE V_2,
object[] V_3,
int32 V_4) IL_004d: ldc.i4.0
IL_004e: newarr [mscorlib]System.Object
IL_0053: stloc.3
IL_0054: ldc.i4.0
IL_0055: stloc.s V_4
IL_0057: br.s IL_0064
IL_0059: ldloc.3
IL_005a: ldloc.s V_4
IL_005c: ldelem.ref
IL_005d: pop
IL_005e: ldloc.s V_4
IL_0060: ldc.i4.1
IL_0061: add
IL_0062: stloc.s V_4
IL_0064: ldloc.s V_4
IL_0066: ldloc.3
IL_0067: ldlen
IL_0068: conv.i4
IL_0069: blt.s IL_0059
This uses no GetEnumerator, and simply traverses the array in the old-fashioned index way (higher performance).
You cannot use this exact optimization in CIL, because CIL has no duck-typing; you have to write all the signatures and method calls yourself.
However, if you need to have this optimization for any type, and you can modify the types you want to use, you can use generic interfaces in a code similar to this:
public class B : IStructEnumerable<object, BE>
{
public BE GetEnumerator()
{
return new BE();
}
}
public struct BE : IStructEnumerator<object>
{
public object Current {
get {
throw new NotImplementedException();
}
}
public bool MoveNext()
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
public interface IStructEnumerable<TItem, TEnumerator> where TEnumerator : struct, IStructEnumerator<TItem>
{
TEnumerator GetEnumerator();
}
public interface IStructEnumerator<TItem>
{
TItem Current {get;}
bool MoveNext();
void Reset();
}
public static void TestEnumerator<TEnumerable, TEnumerator>(TEnumerable b) where TEnumerable : IStructEnumerable<object, TEnumerator> where TEnumerator : struct, IStructEnumerator<object>
{
foreach(object obj in b)
{
}
}