Stack Trace Hi i'm working on a GUI for monopoly and i've reached a stage where i need to get user input that would ask for a specific number of players and would provide a certain number of tokens (monopoly pieces) based on the number of players specified. I've currently hit a problem i feel really shouldn't be as serious as it is where if i do try to specify the number of players for the game i'm hit with a an ArrayIndexOutOfBoundsException and i can't seem to identify where or what is wrong and how to fix it. Thanks for the help in advance and any edits or tips for my code to make it more efficient are also welcome. I will attach all necessary program files.
P.s i posted the full source code as i felt it was necessary as a shortened version wouldn't make things as clear. Thanks again. P.p.s the code does work when i specify the number of players in the source code without asking for user input but stops working when i do specify user input. Monopoly Board Image
package sprint_One;
/*
* Code written by: lagosBoys A layered pane was used to place all components on the frame at the
* desired locations
*/
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.TitledBorder;
public class UI_Monopoly_Board extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
// Array of coordinates for the position of each square on the board
Point[] locations = {new Point(630, 643), new Point(570, 643), new Point(510, 643),
new Point(450, 643), new Point(390, 643), new Point(330, 643), new Point(270, 643),
new Point(210, 643), new Point(150, 643), new Point(95, 643), new Point(60, 643),
new Point(60, 573), new Point(60, 503), new Point(60, 433), new Point(60, 383),
new Point(60, 323), new Point(60, 273), new Point(60, 213), new Point(60, 153),
new Point(60, 93), new Point(60, 33),
new Point(120, 13), new Point(180, 13), new Point(230, 13), new Point(280, 13),
new Point(340, 13), new Point(400, 13), new Point(460, 13), new Point(520, 13),
new Point(580, 13), new Point(660, 60), new Point(660, 120), new Point(660, 160),
new Point(660, 220), new Point(660, 280), new Point(660, 340), new Point(660, 400),
new Point(660, 460), new Point(660, 520), new Point(660, 580), new Point(660, 640)};
// The default position or starting point which is go
Point defaultPosition = new Point(600, 603);
private int players;
private Token[] token;
private static JPanel infoPanel;
private static JPanel commandPanel;
// creates a fixed length for the text field used by the command field
final static int field_Width = 20;
private static JTextField commandField = new JTextField(field_Width);
private static JLabel commandLabel = new JLabel("Enter Command: ");
private Border blackLineBorder;
private final int ROWS = 35;
private final int COLUMNS = 40;
private JTextArea textArea = new JTextArea(ROWS, COLUMNS);
private static JLabel echoed_Text_Label = new JLabel();
private JLayeredPane layeredPane = getLayeredPane(); // The use of a JLayeredPane allows easier
// and more flexible specification of
// component positions
private static JLabel monopolyImageLabel;
public UI_Monopoly_Board() {
String playerNumber = JOptionPane.showInputDialog("Please enter the number of players");
// int tokenNumber = Integer.parseInt(playerNumber);
// players = 6;
players = Integer.parseInt(playerNumber);
int offset = 10;
// Initialise tokens depending on number of players and spaces them out with offset
if(players >= 2 || players <= 6)
{
token = new Token[players];
switch (players) {
case 2:
token[0] = new Token();
token[0].setBounds(10, 10, 700, 700);
token[0].setPosition(600, 603);
token[1] = new Token(Color.red, null);
token[1].setBounds(10, 10, 700, 700);
token[1].setPosition(600 + offset, 603 + offset);
break;
case 3:
token[0] = new Token();
token[0].setBounds(10, 10, 700, 700);
token[0].setPosition(600, 603);
token[1] = new Token(Color.red, null);
token[1].setBounds(10, 10, 700, 700);
token[1].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[2] = new Token(Color.blue, null);
token[2].setBounds(10, 10, 700, 700);
token[2].setPosition(600 + offset, 603 + offset);
break;
case 4:
token[0] = new Token();
token[0].setBounds(10, 10, 700, 700);
token[0].setPosition(600, 603);
token[1] = new Token(Color.red, null);
token[1].setBounds(10, 10, 700, 700);
token[1].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[2] = new Token(Color.blue, null);
token[2].setBounds(10, 10, 700, 700);
token[2].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[3] = new Token(Color.green, null);
token[3].setBounds(10, 10, 700, 700);
token[3].setPosition(600 + offset, 603 + offset);
break;
case 5:
token[0] = new Token();
token[0].setBounds(10, 10, 700, 700);
token[0].setPosition(600, 603);
token[1] = new Token(Color.red, null);
token[1].setBounds(10, 10, 700, 700);
token[1].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[2] = new Token(Color.blue, null);
token[2].setBounds(10, 10, 700, 700);
token[2].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[3] = new Token(Color.green, null);
token[3].setBounds(10, 10, 700, 700);
token[3].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[4] = new Token(Color.yellow, null);
token[4].setBounds(10, 10, 700, 700);
token[4].setPosition(600 + offset, 603 + offset);
break;
case 6:
token[0] = new Token();
token[0].setBounds(10, 10, 700, 700);
token[0].setPosition(600, 603);
token[1] = new Token(Color.red, null);
token[1].setBounds(10, 10, 700, 700);
token[1].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[2] = new Token(Color.blue, null);
token[2].setBounds(10, 10, 700, 700);
token[2].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[3] = new Token(Color.green, null);
token[3].setBounds(10, 10, 700, 700);
token[3].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[4] = new Token(Color.yellow, null);
token[4].setBounds(10, 10, 700, 700);
token[4].setPosition(600 + offset, 603 + offset);
offset = offset + 10;
token[5] = new Token(Color.cyan, null);
token[5].setBounds(10, 10, 700, 700);
token[5].setPosition(600 + offset, 603 + offset);
break;
default:
System.out.println("Invalid number of players");
}
}
// The location of the image should be specified here
monopolyImageLabel =
new JLabel(new ImageIcon(this.getClass().getResource("Monopoly_board.jpg")));
monopolyImageLabel.setBounds(-50, -30, 800, 750);
// The image and the tokens are added to the pane at different levels allowing them to overlap
layeredPane.add(monopolyImageLabel);
layeredPane.add(token[0], new Integer(1));
layeredPane.add(token[1], new Integer(2));
layeredPane.add(token[2], new Integer(3));
layeredPane.add(token[3], new Integer(4));
layeredPane.add(token[4], new Integer(5));
layeredPane.add(token[5], new Integer(6));
setSize(1500, 750);
setExtendedState(JFrame.MAXIMIZED_BOTH); // Sets the default window for the JFrame as a
// maximised
this.setResizable(false);
setTitle("Welcome to Monopoly");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Ensures the JFrame operation ends completely
// upon exiting the window
setVisible(true);
}
// This method displays the information panel and adds it to the pane
public void information_Panel() {
infoPanel = new JPanel();
JScrollPane scrollPane = new JScrollPane(textArea);
blackLineBorder = BorderFactory.createLineBorder(Color.BLACK);
TitledBorder title = BorderFactory.createTitledBorder(blackLineBorder, "Information Panel");
infoPanel.setBorder(title);
infoPanel.add(echoed_Text_Label, BorderLayout.NORTH);
// prevents any information from being added or deleted from the information panel.
textArea.setEditable(false);
infoPanel.add(scrollPane);
infoPanel.setBounds(750, 0, 600, 600); // specifies the desired coordinates of the panel being
// added to the layered pane
layeredPane.add(infoPanel);
}
// This method displays the command panel and adds it to the pane
public void command_Panel() {
commandPanel = new JPanel();
blackLineBorder = BorderFactory.createLineBorder(Color.BLACK);
JButton button = new JButton("Enter");
/*
* implements the actionlistener interface on the button to help execute a command when the
* button is clicked
*/
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (commandField.getText().isEmpty()) {
String command = null;
textArea.append(command);
}
else {
String command = commandField.getText();
textArea.append(command + "\n");
commandField.setText("");
}
}
});
// This invokes the actionListeners interface for actionPerformed (quick way to implement a key
// listener on the keyboards Enter button)
getRootPane().setDefaultButton(button);
commandPanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
button.setPreferredSize(new Dimension(65, 20));
commandPanel.add(commandLabel);
commandPanel.add(commandField);
commandPanel.add(button);
commandPanel.setBounds(800, 630, 500, 50); // specifies the desired coordinates of the panel
// being added to the layered pane
layeredPane.add(commandPanel);
}
// Method which moves the tokens round the board one at a time
public void moveTokens() throws InterruptedException {
int i, j, offset;
offset = 0;
for (i = 0; i < token.length; i++) {
for (j = 0; j < locations.length; j++) {
token[i].setPosition(locations[j].x, locations[j].y);
repaint();
// controls the movement speed of the tokens across the board allowing for easy detection of
// their movement
Thread.sleep(300);
}
token[i].setPosition(defaultPosition.x + offset, defaultPosition.y + offset);
offset = offset + 15;
}
}
public static void main(String[] args) throws InterruptedException {
// TODO Auto-generated method stub
UI_Monopoly_Board obj = new UI_Monopoly_Board();
obj.information_Panel();
obj.command_Panel();
obj.moveTokens();
[enter image description here][1]
}
}
package sprint_One;
import java.awt.*;
import javax.swing.JComponent;
/*
* Each token has variables for location, dimension and shape, there's a constructor that allows the
* user to specify the colour of the shape the necessary accessor and mutator functions are provided
*/
public class Token extends JComponent {
/**
*
*/
private static final long serialVersionUID = 1L;
private int length;
private int breadth;
private int x;
private int y;
private Shape shape;
private Color color;
private String name;
private int balance;
public Token() {
super();
setVisible(true);
this.length = 15;
this.breadth = 15;
this.x = 5;
this.y = 5;
this.shape = new Rectangle(this.x, this.y, this.length, this.breadth);
this.color = Color.BLACK;
this.name = "";
this.balance = 20;
}
public Token(Color color, String name) {
this();
this.color = color;
this.name = name;
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
// Method which specifies the x and y coordinates of the tokens
public void setPosition(int x, int y) {
this.x = x;
this.y = y;
}
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
super.paintComponent(g);
g2.setColor(color);
g2.fill(shape); // fills the shape with the colour specified
g2.draw(this.shape);
}
public Shape getShape() {
// TODO Auto-generated method stub
return this.shape;
}
}