This question is similar to this one; I've copied an excerpt of my answer to that question below... (the numbers are different; 11 vs. 50; the analysis is the same)
What you're considering doing is a manual form of loop unrolling. Loop unrolling is an optimization that compilers sometimes use for reducing the overhead involved in a loop. Compilers can do it only if the number of iterations of the loop can be known at compile time (i.e. the number of iterations is a constant, even if the constant involves computation based on other constants). In some cases, the compiler may determine that it is worthwhile to unroll the loop, but often it won't unroll it completely. For instance, in your example, the compiler may determine that it would be a speed advantage to unroll the loop from 50 iterations out to only 10 iterations with 5 copies of the loop body. The loop variable would still be there, but instead of doing 50 comparisons of the loop counter, now the code only has to do the comparison 10 times. It's a tradeoff, because the 5 copies of the loop body eat up 5 times as much space in the cache, which means that loading those extra copies of the same instructions forces the cache to evict (throw out) that many instructions that are already in the cache and which you might have wanted to stay in the cache. Also, loading those 4 extra copies of the loop body instructions from main memory takes much, much longer than simply grabbing the already-loaded instructions from the cache in the case where the loop isn't unrolled at all.
So all in all, it's often more advantageous to just use only one copy of the loop body and go ahead and leave the loop logic in place. (I.e. don't do any loop unrolling at all.)