I'm writing a text game and I need a simple combat system, like in MUDs, you issue commands, and once in a while "tick" happens, when all those commands execute, player and monsters deal damage, all kinds of different stuff happens. How do I implement that concept? I thought about making a variable that holds last tick time, and a function that just puts events on stack and when that time is (time +x) executes them all simutaniously. Is there any easier or cleaner variant to do that?
What would be possible syntax for that?
double lastTickTime;
double currentTime;
void eventsPile(int event, int target)
{
// how do i implement stack of events? And send them to execute() when time is up?
}
void execute(int event, int target)
{
if ((currentTime - lastTickTime) == 2)
{
eventsHandler(event, target);
}
else
{ // How do I put events on stack?
}
}