I'd like to expand on what @rupps said, because I feel like the part about what do FragmentManager/Transaction do is not approached from where you are expecting.
I assume you're using a BottomNavigationView.
Regardless of the (important) lifecycle of Fragments, you have to understand that a Fragment is always attached to an activity (note: this is not true, but let's not talk about headless fragments for now).
The approach you can take is that the Activity layout looks like this: (in pseudo code)
<RelativeLayout width=match_parent height=match_parent>
<FrameLayout
id="@+id/your_fragment_container"
width=match_parent
height=match_parent
layout_above="@+id/navbar" />
<BottomNavigationView
id="@id/navbar"
width=match_parent
height=wrap_content
align_parent_bottom=true />
</RelativeLayout>
This way the BottomNavBar will always be present at the bottom of your layouts.
Now you have to deal with putting the fragments there… Let's say that you need to attach a Listener to that bar, and when you receive a callback that a new menu item has been selected… you can proceed to change the fragment (you will always get one event upon startup or you can force it during onCreate I suppose).
You will literally add a switch/if statement to the onNavigationItemSelected(MenuItem item)
method.
and call addFragment(TAG);
depending which case
it is.
Pseudo-Code for you to get the idea:
private void addFragment(final String tag) {
final Fragment existing = getSupportFragmentManager().findFragmentByTag(tag);
if (existing == null) {
final Fragment newInstance = getNewFragmentInstanceWithTag(tag);
getSupportFragmentManager()
.beginTransaction()
.replace(getFragmentContainerLayout(), newInstance, tag)
.commit();
}
}
You'll also need to provide:
private int getFragmentContainerLayout() {
return R.id.your_fragment_container;
}
and…
public static final String TAB1_TAG = "TAB1_TAG";
public static final String TAB2_TAG = "TAB2_TAG";
public static final String TAB3_TAG = "TAB3_TAG";
protected Fragment getNewFragmentInstanceWithTag(String tag) {
switch (tag) {
case TAB1_TAG:
return Tab1Fragment.newInstance();
case TAB2_TAG:
return Tab2Fragment.newInstance();
case TAB3_TAG:
return Tab3Fragment.newInstance();
default:
return null;
}
}
So what the frog is the FragmentManager/Transaction?
Think of the Manager as a singleton object (one per app) that keeps a reference to your Fragments and can retrieve them for you (if they existed before). It handles Transactions (add/remove/hide/show, etc.) so you can later roll back them (say you add a fragment in a transaction, if you also addToBackStack()
then you can simply tell the Manager: pop the last transaction, effectively rolling it back.
It's a monster. It had bugs for over 9000 years and it's not very intuitive; but once you get used to it, you just "use it".