Lat/lon is a geodesic coordinate system (WGS84), which means it is curved coordinates going around the earth - an image is flat, which means typically you can't easily go directly between the two. However it may be the case that an image of your house is so small area, that the calculation error will be small enough to be negligible (depending on what you need it for).
To do what you want to do, you need to find a "degrees per pixel" value which means you need to know the lat/lon for both top/left and bottom right of your image. If you have that it's simple. This assumes you're in the northern hemisphere:
var degreesPerPixelX = bottomX - topX / imageWidth;
var degreesPerPixelY = bottomY - topY / imageHeight;
And an event handler (the getEventOffsetFromImageXXX are not shown).
function onClick (evt) {
var x = getEventOffsetFromImageLeft(evt);
var y = getEventOffsetFromImageTop(evt);
var clickedLon = topX + x * degreesPerPixelX;
var clickedLat = bottomY + y * degreesPerPixelY;
}
The zoom level will affect the top/left bottom/right lon/lat so the calculations need to adjust accordingly.
When Google Maps calculate x/y to lon/lat they internally ALWAYS first convert the lon/lat to the coordinate system Spherical Mercator (EPSG:900913), do the operations in that system and then convert back. However Spherical Mercator has fixed zoom levels, which is probably not right for you. Nevertheless, this is a very worthwhile read.
http://www.maptiler.org/google-maps-coordinates-tile-bounds-projection/
N.b. degreesPerPixel is called resolution in google talk and the unit is meters per pixel. Meter is the unit in Spherical Mercator, which roughly translates to a meter at the equator, but is far from a meter the further north/south you get.