I have a problem with this VEX script.
@
create attributes instead of variables.
f[]@myList; // create list attribut
float pavW = 0.0;
for( int i = 1 ; i < 11 ; i++){
string path = "../widthPav" + itoa(i);
pavW = ch(path); // take the value in the specific channel
if (i == 1){
push(@myList,pavW); //add new component of value to myList
}
if ( pavW > 0){
foreach ( int j ; float value ; @myList){
if ( pavW == value){
break;
}else{
push(@myList,pavW); //add new component...
break;
}
}
}
}
I want to add pavW
value to myList
if pavW
is different than the elements of myList
. The result is not as expected.