I recently started converting a game engine I wrote in Java (using lwjgl) to C/C++. I am using Qt Creator and CMake on Fedora 25 (I'm pretty sure this doesn't affect anything) to link all the directories, files, etc. GLFW is installed on my system, but I decided to use the source version, rather than the included version. I am using glad for my extension loader, and configured it following the tutorial on the GLFW website. I haven't gotten past the "Hello World" test because when I include the glad.h
file in my main.c
file, I get an error:
<glad/glad.h>: No such file or directory
What is equally strange is that I get this same error in the glad.c
file, the one that was created using glad's own generator. My main.c
file looks like this
#include <stdio.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int main(int argc, char *argv[])
{
printf("Kick Ass Game Engine");
return 0;
}
I have also tried using "glad.h:
instead of <glad/glad.h>
(I found that suggestion here). This did work for my main.c
file, but I still have the same issue with the glad.c
file, even after I edited it to reflect main.c
.
My project directory looks like this:
- KAGE/
-> CMakeLists.txt
-> glad.c
-> glad.h
-> main.c
-> khplatform.h
-> KAGE/lib/
-> glad
-> glfw-3.2.1
As you can see, all of my .c
and their header files are in one directory. The lib
directory is where I keep glad and glfw. I just copied the files from the lib/glad
directory to the main project one.
My CMake
looks like this
project(KAGE)
cmake_minimum_required(VERSION 2.8)
aux_source_directory(. SRC_LIST)
add_executable(${PROJECT_NAME} ${SRC_LIST})
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(/home/brian/KAGE/lib/glfw-3.2.1)
find_package(OpenGL REQUIRED)
target_link_libraries(KAGE glfw)
I have tried searching around, but all of the issues people had where when trying to call libraries installed on the system. Mine are not installed. I have a separate directory (lib
) where I keep everything I use. The only solution I found that came close to what I was looking for was the one about replacing <glad/glad.h>
with "glad.h"
. As I said earlier, this did not work. The tutorial on GLFW's website does not offer any other information or troubleshooting.
Any help or suggestions is greatly appreciated. Thank you.