I got a problem while trying to write an OpenGL application using GL3W and GLFW. Every time I build the code Code::Blocks(using GNU GCC Compiler) I get several "undefined reference" errors to several gl3w* and glfw* functions. I rechecked my build options (Linkers: opengl32, glu32, gdi32; Search directories/Compiler: include [means GL, GL3, GLFW and some helper headers]; Search directories/Linker: lib-mingw [glfw3 libraries]), but everything looks correct. Here's my code:
//////////////////////////////////////////////////////////////////////////////
//
// Triangles.cpp
//
//////////////////////////////////////////////////////////////////////////////
#include <iostream>
using namespace std;
#include "GL3/gl3.h"
#include "GL3/gl3w.h"
#include "GLFW/glfw3.h"
#include "LoadShaders.h"
#define BUFFER_OFFSET(a) ((void*)(a))
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//----------------------------------------------------------------------------
//
// init
//
void
init( void )
{
glGenVertexArrays( NumVAOs, VAOs ); //Error gl3w
glBindVertexArray( VAOs[Triangles] ); //Error gl3w
GLfloat vertices[NumVertices][2] = {
{ -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1
{ 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2
};
glCreateBuffers( NumBuffers, Buffers ); //Error gl3w
glBindBuffer( GL_ARRAY_BUFFER, Buffers[ArrayBuffer] ); //Error gl3w
glBufferStorage( GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0); //Error gl3w
ShaderInfo shaders[] =
{
{ GL_VERTEX_SHADER, "media/shaders/triangles/triangles.vert" },
{ GL_FRAGMENT_SHADER, "media/shaders/triangles/triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders( shaders ); //Error LoadShaders
glUseProgram( program ); //Error gl3w
glVertexAttribPointer( vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0) ); //Error gl3w
glEnableVertexAttribArray( vPosition ); //Error gl3w
}
//----------------------------------------------------------------------------
//
// display
//
void
display( void )
{
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glClearBufferfv(GL_COLOR, 0, black); //Error gl3w
glBindVertexArray( VAOs[Triangles] ); //Error gl3w
glDrawArrays( GL_TRIANGLES, 0, NumVertices ); //Error gl3w
}
//----------------------------------------------------------------------------
//
// main
//
int
main( int argc, char** argv )
{
glfwInit(); //Error glfw
GLFWwindow* window = glfwCreateWindow(800, 600, "Triangles", NULL, NULL); //Error glfw
glfwMakeContextCurrent(window); //Error glfw
gl3wInit();//Error gl3w
init();
while (!glfwWindowShouldClose(window))//Error glfw
{
display();
glfwSwapBuffers(window);//Error glfw
glfwPollEvents();//Error glfw
}
glfwDestroyWindow(window);//Error glfw
glfwTerminate();//Error glfw
}
All errors are undefined reference errors
Thanks in advice for any help!