Unity3d Code for Google Play Service.I am using GooglePlayGamesPlugin-0.9.36 and Unity 5.4
using UnityEngine;
using System.Collections;
using UnityEngine.SocialPlatforms;
using GooglePlayGames;
public class MainGui : MonoBehaviour
{
private const float FontSizeMult = 0.05f;
private bool mWaitingForAuth = false;
private string mStatusText = "Ready.";
private bool dumpedToken = false;
void Start()
{
// Select the Google Play Games platform as our social platform implementation
PlayGamesPlatform.Activate();
}
void OnGUI()
{
GUI.skin.button.fontSize = (int)(FontSizeMult * Screen.height);
GUI.skin.label.fontSize = (int)(FontSizeMult * Screen.height);
GUI.Label(new Rect(20, 20, Screen.width, Screen.height * 0.25f),
mStatusText);
Rect buttonRect = new Rect(0.25f * Screen.width, 0.10f * Screen.height,
0.5f * Screen.width, 0.25f * Screen.height);
Rect imageRect = new Rect(buttonRect.x + buttonRect.width / 4f,
buttonRect.y + buttonRect.height * 1.1f,
buttonRect.width / 2f, buttonRect.width / 2f);
if (mWaitingForAuth)
{
return;
}
string buttonLabel;
if (Social.localUser.authenticated)
{
buttonLabel = "Sign Out";
if (Social.localUser.image != null)
{
GUI.DrawTexture(imageRect, Social.localUser.image,
ScaleMode.ScaleToFit);
}
else {
GUI.Label(imageRect, "No image available");
}
mStatusText = "Ready";
if (!dumpedToken)
{
string token = GooglePlayGames.PlayGamesPlatform.Instance.GetToken();
Debug.Log("AccessToken = " + token);
dumpedToken = token != null && token.Length > 0;
}
}
else {
buttonLabel = "Authenticate";
}
if (GUI.Button(buttonRect, buttonLabel))
{
if (!Social.localUser.authenticated)
{
// Authenticate
mWaitingForAuth = true;
mStatusText = "Authenticating...";
Social.localUser.Authenticate((bool success) =>
{
mWaitingForAuth = false;
if (success)
{
mStatusText = "Welcome " + Social.localUser.userName;
}
else {
mStatusText = "Authentication failed.";
}
});
}
else {
// Sign out!
mStatusText = "Signing out.";
((GooglePlayGames.PlayGamesPlatform)Social.Active).SignOut();
}
}
}
}
App crash when I Press Authenticate Button.And Google Play Service Dialog does not appear.I have build the app and run it in Android Mobile.
02-25 20:18:42.181: A/DEBUG(583): pid: 23421, tid: 23439, name: main >>> devnp.testing <<<
02-25 20:18:42.197: W/debuggerd(583): type=1400 audit(0.0:35378): avc: denied { search } for name="devnp.testing" dev="dm-1" ino=141182 scontext=u:r:debuggerd:s0 tcontext=u:object_r:app_data_file:s0:c512,c768 tclass=dir permissive=0
02-25 20:18:42.260: A/DEBUG(583): #11 pc 0009221b /data/app/devnp.testing-1/lib/arm/libgpg.so
02-25 20:18:42.260: A/DEBUG(583): #12 pc 00092e37 /data/app/devnp.testing-1/lib/arm/libgpg.so
02-25 20:18:42.261: A/DEBUG(583): #13 pc 000933dd /data/app/devnp.testing-1/lib/arm/libgpg.so
02-25 20:18:42.261: A/DEBUG(583): #14 pc 0008dc69 /data/app/devnp.testing-1/lib/arm/libgpg.so (_ZNK3gpg28AndroidPlatformConfiguration5ValidEv+76)
02-25 20:18:42.261: A/DEBUG(583): #15 pc 00053441 /data/app/devnp.testing-1/lib/arm/libgpg.so (_ZN3gpg12GameServices7Builder6CreateERKNS_28AndroidPlatformConfigurationE+40)
02-25 20:18:42.261: A/DEBUG(583): #16 pc 000c73dd /data/app/devnp.testing-1/lib/arm/libgpg.so (GameServices_Builder_Create+16)
02-25 20:18:43.054: W/ActivityManager(1439): Force finishing activity devnp.testing/com.unity3d.player.UnityPlayerActivity
02-25 20:18:43.233: I/ActivityManager(1439): Process devnp.testing (pid 23421) has died
02-25 20:18:43.234: W/InputDispatcher(1439): channel 'd1b52d4 devnp.testing/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9
02-25 20:18:43.234: E/InputDispatcher(1439): channel 'd1b52d4 devnp.testing/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
02-25 20:18:43.237: I/WindowState(1439): WIN DEATH: Window{d1b52d4 u0 devnp.testing/com.unity3d.player.UnityPlayerActivity}
02-25 20:18:43.237: W/InputDispatcher(1439): Attempted to unregister already unregistered input channel 'd1b52d4 devnp.testing/com.unity3d.player.UnityPlayerActivity (server)'