i'm tasked with creating a method which has the same functionality as splice however I cannot get the appropriate value into the appropriate index. My code works as follows,
public void PlaceElementAt(int newValue, int index) throws ArrayIndexOutOfBoundsException {
//check that index is valid
if (index >= 0 && index <= data.length) { //Checks that the index is within position 0 and 7 by default.
System.out.println ("Index is valid"); //returns index is valid if so
}
//increase size if necessary
if (data.length == numElements) { //checking if the number of elements is filling the spaces
doubleCapacity(); // calls upon the double capacity method if it is
}
if (numElements==0) {
data[numElements] = newValue;
System.out.println ("Element: " + data[numElements] + " at index: " + index);
numElements++;
}
//shuffle values down from index
else {
int bottompos = numElements-1;
int loopcount = numElements-index;
int NewBottom = numElements+1;
for (int i=0; i<loopcount; i++){
data[bottompos]=data[NewBottom];
bottompos--;
NewBottom--;
}
//insert newValue at index
data[numElements] = newValue;
System.out.println ("Element: " + data[numElements] +" at index: " + index);
numElements++;
}
}
My issue is apparent when I later give the commands in my main method.
myData.PlaceElementAt(3,0)
myData.PlaceElementAt(2,5)
myData.PlaceElementAt(7,3)
Once I check my breakpoints i see the values are being added to the array however they are being added on a 1 by 1 basis starting from index 0. Any suggestions greatly helps.