I am creating a solar system using three js.In that I want to display some of the details on clicking on any objects.I have used object picking concepts.In that I am trying to get the objects which are intersecting with the clicking.But I am unable get any objects which are intersecting.When I tried to print the objects in the intersects array I am getting as "undefined" and length of the intersects array as 0.
function mous(event) {
var vector = new THREE.Vector3(( event.clientX / window.innerWidth ) * 2 - 1, -( event.clientY / window.innerHeight ) * 2 + 1, 0.5);
vector = vector.unproject(camera);
raycaster = new THREE.Raycaster(camera.position, vector);
var intersects = raycaster.intersectObjects([orbitDir1,orbitDir2,orbitDir3,orbitDir4,orbitDir5]);
alert(intersects[0]);
alert(intersects.length);
}`
And here is the code for orbitDir.
geometry = new THREE.CircleGeometry(2.3, 100);
geometry.vertices.shift();
circle = new THREE.Line(
geometry,
new THREE.LineDashedMaterial({color: 'red'})
);
circle.rotation.x = Math.PI * 0.5 ;
tex = new THREE.ImageUtils.loadTexture("Mercury.jpeg") ;
planet = new THREE.Mesh(
new THREE.SphereBufferGeometry(0.3, 32, 32),
new THREE.MeshPhongMaterial({ map : tex})
);
planet.position.set(2.3, 0, 0);
scene.add(planet);
orbit = new THREE.Group();
orbit.add(circle);
orbit.add(planet);
orbitDir = new THREE.Group();
orbitDir.add(orbit);
//orbitDir.position.x += 0.1 ;
orbitDir.position.y += 4 ;
orbitDir.position.z += 5 ;
orbitDir.rotation.x +=2.3 ;
scene.add(orbitDir);