Problem I have a vector of pointers to particles:
struct Particle {
vec3 pos; // just 3 floats, GLM vec3 struct
// ...
}
std::vector<Particle *> particles;
I want to use this vector as the source of data for an array buffer in OpenGL Like this:
glGenBuffers(1, &particleBuffer);
glBindBuffer(GL_ARRAY_BUFFER, particleBuffer);
int bufferSize = sizeof(Particle) * particles->size();
glBufferData(GL_ARRAY_BUFFER, bufferSize, /* What goes here? */, GL_STATIC_DRAW);
glEnableVertexAttribArray(positionAttribLocation);
glVertexAttribPointer(positionAttribLocation, 3, GL_FLOAT, GL_FALSE, sizeof(Particle), (void *)0);
Where the interesting line is glBufferData( ... )
How do I get OpenGL to get that the data is pointers?