I'm trying to code (in c, using opengl) a piece of a boardgame using GL_POINT for each piece. I have the following code:
glEnable(GL_POINT_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glPointSize(20.0f);
glBegin(GL_POINTS);
glVertex2d(200, 200);
glEnd();
Bur for some reason the point always shows as a square, instead of a circle... Does anyone know why?