I saw this post: Combining two or more Canvas elements with some sort of blending and I am trying to combine my 2 canvases into one for image download. One of my input canvases has a .drawImage function in it. Is there still a way to easily combine 2 canvases into 1 even with my image?
This is my code:
<!DOCTYPE html>
<html>
<body>
<canvas id="canvas1" width="350" height="350" style="border: 1px solid black"></canvas>
<canvas id="canvas2" width="350" height="350" style="border: 1px solid black"></canvas>
<canvas id="canvas3" width="350" height="350" style="border: 1px solid black"></canvas>
<script>
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
var img1 = new Image();
img1.onload = function() {
ctx.drawImage(img1, 0, 0);
};
img1.src = 'red.png'
var can2 = document.getElementById('canvas2');
var ctx2 = can2.getContext('2d');
ctx2.beginPath();
ctx2.fillStyle = "pink";
ctx2.arc(50, 50, 50, 0, Math.PI * 2, 1);
ctx2.fill();
ctx2.beginPath();
ctx2.clearRect(20, 40, 60, 20);
var can3 = document.getElementById('canvas3');
var ctx3 = can3.getContext('2d');
ctx3.drawImage(can, 0, 0);
ctx3.drawImage(can2, 0, 0);
</script>
</body>
</html>
Thanks, AppleManYT