I have a dictionary with gameobjects as the keys, which is n amount and gameobjects as the values, which is amount of possible 4.
Dictionary<GameObject, ArrayList> polesAttachedToFloor = new Dictionary<GameObject, ArrayList>();
public void AddFloor(GameObject floor)
{
if(floor != null)
{
polesAttachedToFloor.Add(floor, new ArrayList { null,null,null,null });
}
}
public void AddPole(GameObject floor, GameObject pole)
{
for (int i = 0; i <= 4; i++)
{
}
}
How do I iterate through the "values?"... and is there a more 'appropriate' way of doing what Im aiming for?