My overall goal is to create a 3 way 'pong' game. A triangle border will be used with 3 paddles moving along each of the 3 sides. A ball will be bouncing within this triangle and the paddles will be used to try and stop the ball hitting each side of the triangle. To start off, I am trying to get a ball bouncing within the boundaries of a triangle. I currently just have a bouncing ball. Can anyone suggest how to go forward with this?
float x = 100;
float y = 100;
float xspeed = 1;
float yspeed = 3.3;
void setup() {
size(500,500);
}
void draw() {
background(255);
fill(255,10);
rect(0,0,width,height);
x = x + xspeed;
y = y + yspeed;
if ((x > width) || (x < 0)) {
xspeed = xspeed * -1;
}
if ((y > height) || (y < 0)) {
yspeed = yspeed * -1;
}
fill(175);
ellipse(x,y,16,16);
}